![]() Meanwhile, Pride, Wrath, and Envy are generally closer to their conventional definitions. More than just being about sexual desire and attraction, it is also about a general desire for interpersonal connection, as with that between romantic partners, friends, and family. Lust arguably has the most expanded definition of all of these desires.It includes rationality and wisdom and may be more about aversion specifically to wasted effort, rather than effort in general. It generally includes a powerful desire for growth, and not necessarily just the physical kind. Gluttony is not merely about eating, but consumption in a more general sense.Greed also includes the drive to achieve one's goals, not merely the acquisition of money or material things.Note that these tend to have more expansive definitions than the usual meaning of the words. The player is allowed to rename the Fiends, and there is even an achievement for renaming one Fiend. The Fiend for each sin start out named after the sin, so the pages above also cover the Fiend in question. The seven sins or desires that make up the Ego, along with their associated fiend, are: The protagonist can also take Psychology Tests during the story, which take the form of multiple choice questions that the player answers, giving an increase to the value of a desire.ĭeveloping the protagonist's Ego will unlock restrictions on what Vessels his Fiends may equip and allows him to acquire crystals in the game world called Alter Egos, which provide some permanent benefit such as a stat boost. Defeating Fiends of a particular sin also increases that desire's value in the protagonist's Ego. This includes a fifteen question multiple choice test given very early in the story. The values in the various desires can be increased through answers to specific assessments given throughout the story. In terms of game mechanics, only the Ego of the protagonist is explicitly measured and developed, specifically through numeric values in each of the seven sins. It serves as a kind of experience system and determines what Fiends will be available to the protagonist. In Monark, a person's Ego is a part of the psyche linked to an individual's sense of self and seven sins or desires.
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